what the other I want

In the digital world, everyone can create a new identity for themselves - an extension of themselves by becoming a kind of virtual being.  An important boundary is between the self and the other, where limitless spaces can offer immense possibilities to explore new worlds; to occupy other selves, other bodies and other beings, thus forming a new human identity.
Technologies are not gender-neutral, but embody the worldview of creators. Virtual reality, computer-generated images or artificial intelligence can therefore reinforce biased gender norms and thus shape consumers' thoughts and behaviour. 
In their interaction, humans and modern technologies create complex ecosystems that change the notions of 'natural' and 'artificial' and create the perfect environment for new gender identities. 
The work "what I want" consists of hanging TV screens, and computers, in which human-shaped 3D beings are given artificial intelligence and the ability to learn a specific task. A machine learning system allows the character to learn from its mistakes and thus improve throughout the simulation, based on interactions and events in the surrounding world, so the work is always mutating and never-ending.

This installation is a real time simulation, where my avatar, using machine learning is learning to climb the stairs. During the time of simulation the work changes and evolves leaving it never the same.